Virtual-world creators gaining traction beyond Roblox and Fortnite

As virtual-world creators begin building large audiences — and real incomes — on platforms beyond Roblox and Fortnite, advertisers are starting to take notice.

A new kind of creator has emerged in the past two years: the user-generated content (UGC) creator, whose preferred medium is three-dimensional virtual items and worlds, rather than audio, video or text. Platforms such as Roblox and Fortnite have led this charge, with Roblox paying $280 million to UGC creators who published digital avatars or virtual worlds in the fourth quarter of 2024. Advertisers have also poured millions of dollars into these UGC gaming platforms in recent years, solidifying their evolution from video games into full-service creator platforms and marketing channels.

In 2025, UGC creators are starting to find success in smaller UGC platforms beyond the major players Roblox and Fortnite. UGC mini-game creator Soydade, who asked to keep his real name private, boasts a following of nearly 150,000 on the UGC platform Highrise, and has earned over $300,000 over the last two years by charging users to play poker games inside a virtual lounge on the platform.

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How publishers are actively testing agentic AI to hike productivity

With mounting pressures to do more with fewer resources, publishers are starting to explore how agentic AI could help them work smarter, faster and more efficiently.

Hearst is testing how agentic AI can improve its processes for its ad sales division, while Thomson Reuters — owner of news agency Reuters — has incorporated agentic AI in its business divisions. And Belgian-headquartered publisher DPG Media has integrated the tools across departments.

Agentic AI refers to systems that can autonomously plan, take actions and adapt to achieve goals, often across multiple steps or tasks. Publishers say they are testing these tools cautiously, exploring ways it can be used to strengthen existing services and bolster productivity rather than reduce headcount.

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