Publishers’ newest workforce diversity reports reveal mixed results in efforts to diversify newsrooms

This spring, Gannett, NPR and The New York Times released the latest versions of annual reports sharing the diversity of their workforces, joining companies like Condé Nast, Hearst and Vox, which released their reports in the last six months.

The reports show mixed results in companies’ efforts to diversify their newsrooms. Digiday has tracked these efforts since companies began publicly releasing data on their demographics following a media reckoning that was ignited by the murder of George Floyd in 2020.

Condé Nast and NPR improved the diversity of their staff by a few percentage points in 2023, as did Gannett (which published data on their workforce as of Jan. 1, 2024). But white people made up the same share of the employee base at Hearst and The New York Times in 2023, compared to 2022. Meanwhile at Vox Media, the percentage of white employees increased year over year.

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How publishers are tapping into ESL/FACEIT Group’s growing esports ecosystem

As the esports industry took shape over the past decade, it was the video game publishers who often shouldered many of the overhead costs. In 2024, publishers have delegated more responsibility to ESL/FACEIT Group and other dedicated league operators — and they’re already reaping the rewards.

It’s become apparent that publisher ownership of esports leagues, once the esports industry’s dominant business model, is on the decline. Instead of operating their own events, publishers are increasingly enlisting third-party event vendors to do the job. 

At the moment, there are several active companies that operate leagues for major esports publishers, including Blast, WDG and PGL — but the largest by far is ESL/FACEIT Group (EFG), a German company that Saudi Arabia’s Public Investment Fund purchased for $1.5 billion in 2022. (Editor’s Note: ESL/FACEIT Group paid for this reporter’s travel and lodging at the EFG-owned event DreamHack Dallas on June 2.)

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